|
Post by LizardTau on Oct 26, 2015 4:58:21 GMT -5
You are correct I didn't see that page. So the only unit that we have confirmed that can take the turret is the breacher. And we didn't see the strike warriors page so here is hopping they can take it.
And you are correct Tom. It will basicly be the same with a few extra toys.
Also to the optimized Cadre in a hunter thing. Can you take a formation in a formation?
Sent from my SGH-I337M using proboards
|
|
|
Tau
Oct 26, 2015 6:46:38 GMT -5
Post by Jack Shrapnel on Oct 26, 2015 6:46:38 GMT -5
Disappointed to see batman is still around and there's little incentive to change the meta Tau list. Overall the new models look cool, but I'm unimpressed with them and the formations at this time. We'll see how I feel after I play against them. Not so sure lists won't change Tom... some of those new formations are pretty good... I mean basic tau play is cower and shoot, always has been, but at least now they have the options of running some fairly cool infiltrating lists if someone chooses to not castle in the corner with broadsides and batman... ...I mean without mobility and being able to score objectives throughout the board, any stationary army is going to suffer in the current meta of "modified maelstrom" which seems to be what all the tournies, big and small are running. Tau have some great mobility options and I think to succeed they need to use them. I think castle in the corner tactics just don't work, even with Tau's impressive firepower. I think we'll see how this all shakes out after a few months of play of course.
|
|
|
Tau
Oct 26, 2015 8:59:48 GMT -5
Post by raceygaming on Oct 26, 2015 8:59:48 GMT -5
I have to side with Tom here. Most of the formations look really solid until you see the special formation rule or the required units for it. Either the special rule is lacking, or hurts part of the units in the formation OR there is too many tax units.
Maybe for fun I'd run some of the formations but at a high level I don't see them tipping the balance in any way, with the only exception being the Optimized Stealth formation which is only strong if I'm read the rule right where you always hit rear armor regardless of the facing. Does that mean that no matter what angle I fire from the hit goes on the rear? or is it like the barrage rule where you "hit side armor" but you still hit if from the direction you fired?
I wouldn't really worry to much about the relentless broadsides since the formation really helps the crisis but punished the riptide and broadsides pretty well. If you take a riptide and 3 broadsides you want them on the table turn one, not sitting in reserves.
Also the fire support base went from the best and only formation to a odd choice of overkill. Since I'm pretty sure the "you MUST fire at a single target" overrides the target locks "you MAY fire at a different unit". And the loss of Preferred enemy space marines.
Finally you might see the rare stingwings. With the allied formation that would let you bring 80 sniper kroot with shroud forest and BS 4. I think the 144 pt tax for 8 string wings might be worth it.
I think C.A.D or double C.A.D is going to be the way of the tau. Lots of Crisis with the new load outs (ALL as Farsight Enclave), riptides and ghostkeels,anti drop breach teams, and kroot. Overall Same meta with some new models.
|
|
|
Post by LizardTau on Oct 26, 2015 9:54:47 GMT -5
Was just reading some pic of the new tidewall rules of the separate parts. And you can take the tidewall gunfort.
Three gunrigs that have to be 6 inches from each other. Once per turn one model can fire all three. And get + 1 str when using submunitions or armour bane when using solid shot.
So 3 str 10 ap 1 twin linked armour bane shots. That could have sky fire and ignore cover pretty easy.
Edit 255 points tho
Sent from my SGH-I337M using proboards
|
|
|
Post by raceygaming on Oct 26, 2015 10:30:33 GMT -5
Cool, that makes the tidewall a little more solid then a defense line! could see a nice BS 5 fireblade working those guns.
|
|
|
Tau
Oct 26, 2015 10:33:44 GMT -5
Post by ohgodsnakes on Oct 26, 2015 10:33:44 GMT -5
I really want to try the new optimized stealth cadre. Looks really good on paper.
|
|
|
Tau
Oct 26, 2015 10:36:04 GMT -5
Post by cmcd on Oct 26, 2015 10:36:04 GMT -5
This is my new favorite Unit.... I mentioned this before. But. It's worse now. Tau CAD Cadre Fireblade 60pts Tau Stike team (assuming points for firewarriors are the same Pulse rifles 9 dudes ) 90pts Fortification ... This Tidewall DroneportFortification 60 pts. Total. 210pts. Firewarriors count as Stationary. but can move 6 inches. Pulse rifle range is 30" and with the Fireblade. Fire twice and move. and Defense Line. (4+cover). Also. The Drone port has 4 drones... which . are free. Drones cost 12points. which means the Drone port fortification is only 12 points. I would take marker drones just to add to the shooting power of the firewarriors. Add another unit of troops for under 90 points and its a strong 300pt CAD, you could even use a Breacher team walking behind it. to provide support fire. Looking forward to this list. Hoping Mike gets some of these in. Other fortifications are below. link
|
|
|
Tau
Oct 26, 2015 11:29:15 GMT -5
Post by Jack Shrapnel on Oct 26, 2015 11:29:15 GMT -5
yes Jordan... regardless of facing you hit rear armor... that's specifically what it says... so yeah, time to die anything non-landraider!
|
|
|
Tau
Oct 26, 2015 12:32:47 GMT -5
Post by raceygaming on Oct 26, 2015 12:32:47 GMT -5
Sweet well the stealth formation just got good. It also help deal with Knights Ion shields since you stand to the front and shoot them in the butt for no save. If they move the shield to the rear then the rest of your army melts them.
|
|
|
Tau
Oct 26, 2015 13:17:31 GMT -5
Post by voodoo on Oct 26, 2015 13:17:31 GMT -5
And/or you just melt Guard Tanks.
|
|
|
Post by LizardTau on Oct 26, 2015 14:09:08 GMT -5
Or wave serpents as no shield on back or necrons as no shield on back
Sent from my SGH-I337M using proboards
|
|
|
Tau
Oct 26, 2015 15:19:24 GMT -5
Post by ohgodsnakes on Oct 26, 2015 15:19:24 GMT -5
Am I reading this right?
The Hunter Contingent is like a force org chart that uses formations. You NEED to have a Hunter Cadre and then you can pick up to 1-10 of the OTHER formations, like the firebase support, optimised stealth, and so on. All the formations within the over-arching Hunter Contingent can combine their fire for bonuses, and the separate formations get their special rules in addition to this (Hunter Cadre get to Supporting Fire within 12" and Run and shoot within 12" of the commander. Optimised Stealth Cadre gets to do the wall of mirrors thing)
|
|
|
Post by LizardTau on Oct 26, 2015 15:25:58 GMT -5
I'll have to read that one
Sent from my SGH-I337M using proboards
|
|
|
Tau
Oct 26, 2015 16:48:35 GMT -5
Post by Jack Shrapnel on Oct 26, 2015 16:48:35 GMT -5
you can do both... that's how the new decurion style formations work
if you want you can make an army comprised completely of formations... you can make a combined arms detachment plus formations... or you can do a hunter cadre plus formations, and everyone of those formations get their own bonus PLUS the hunter cadre bonuses for being part of the big formation (but formations don't get ALL the other formation bonuses, just the one "parent" formation if you do the full cadre thing.
|
|
|
Tau
Oct 26, 2015 23:30:42 GMT -5
Post by Khalai on Oct 26, 2015 23:30:42 GMT -5
The key thing to remember about the decurion style formations is that they are formations. That's the major tradeoff, no CAD means no Obsec anywhere.
|
|