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Post by Jack Shrapnel on Jun 1, 2017 9:34:52 GMT -5
I have the new full rulebook (it's very nice looking... I'm pretty impressed)
Tonight at 9 PM I'll come on here with it and answer any questions posted in this thread.
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Post by voodoo on Jun 1, 2017 9:41:08 GMT -5
Awesome idea Shannon!
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Post by Jack Shrapnel on Jun 1, 2017 12:21:17 GMT -5
hmmm no questions thus far.... this is going to be easy!
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Post by godsproxy on Jun 1, 2017 12:22:38 GMT -5
Well everything was leaked...
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Post by Jack Shrapnel on Jun 1, 2017 12:29:34 GMT -5
Well everything was leaked... lol... was it though?
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Post by thesanityassassin on Jun 1, 2017 12:32:49 GMT -5
Well everything was leaked... lol... was it though? Question 1: What wasn't leaked?
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Post by godsproxy on Jun 1, 2017 12:38:03 GMT -5
Question 1: What wasn't leaked? And will you leak it to us?
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Post by ohgodsnakes on Jun 1, 2017 12:38:45 GMT -5
-Is there a keyword index? like, is there a place that gives additional rules for units containing keywords like Monster, Vehicle, Titanic, Jetpack, etc? -If you had to make a slip cover out of leather, would you use cowhide, kangaroo, or flayed heretic?
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Post by raceygaming on Jun 1, 2017 13:04:32 GMT -5
I think the Keyword are what I'm most interested in.
1. like does vehicle or monster let you move and fire heavy weapons with no penalty?
2. Beast V cavalry v infantry - it looks like only infantry can get cover for being in area terrain, any benefits coming up for beast or cavalry?
3. Do they have a recommended point value for game play beyond the one in the leak
4. Are there ANY limits to who can hit the table together, right now it just says the formation must all be the same faction but you can take 2,3,4+ formations based on points. But can I have 1000 pts of orks in a formation and 1000 pts of elder in a formation and still be legal?
5. Is there a model number limit at certian point levels? right now it looks like model number is the scoring factor so why not bring 900 grots and some HQ and never lose.
6.Are there any Command point abilities beyond what we have seen with the "basic three" and some scenario specific ones
7. How many pages long is this book that will cost $70 and looks like 25 pgs of rules in total?
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Post by Jack Shrapnel on Jun 1, 2017 13:51:12 GMT -5
These I know right off the bat:
Question 1:
What wasn't leaked?
ANSWER - quite a bit... about 60+ pages of the book... it's as thick as the old ones - sure there's a lot of pictures and stuff that isn't likely to be 100% interesting to everyone but there's definitely a lot in there.
Question 2:
And will you leak it to us?
ANSWER - most definitely... but I'm not going to go through each scan and compare with the book to see what was missing or not... if you read all that and have a question, I'll go looking for it! (cuz I'll use the index like the lazy git I am!)
EDIT....
I should add, the rulebook that comes in the box set (which is what I have, putting models together for the demo's starting on Saturday) is a full sized, hardback rulebook. I've NEVER seen something this high end in a starter set before. The models are really nice (but are taking a bit due to strange mold lines placed across shoulder pads etc.) and the new space marines look SWEET in person. MUCH cooler than the old style -> come over and check them out on Saturday I'll have them at Nexus!!!! The primaris/death guard books are small but are full colour with artwork. The ruler thing is actually a little plastic ruler. The dice are quite nice (red ones) not the tiny cheap white ones. Even comes with a fold out basic rules which is a nice little cheat sheet for playing initially.
I was NOT considering either army, but after seeing these miniatures I'm super tempted for both... they're that nice.
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Post by voodoo on Jun 1, 2017 14:13:53 GMT -5
1. Command Points and the additional "ways to build" the army. I'm interested in the unreleased command structure as well as some of the Death Guard specific army building/command points.
2. What does/does not bypass mortal wounds. Necron reanimation? Disgustingly resilient? Mortal wounds are you take a wound, no saves; but... both of those rules for Crons and Nurgle only come into play after you've taken a wound.
3. Thematic ways to play. I'm just generally interested in this as I think it would lend itself to a bunch of cool batreps and would like to know more. (Yes, I did click.)
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Post by cmcd on Jun 1, 2017 15:11:23 GMT -5
.... 4. Are there ANY limits to who can hit the table together, right now it just says the formation must all be the same faction but you can take 2,3,4+ formations based on points. But can I have 1000 pts of orks in a formation and 1000 pts of elder in a formation and still be legal? .... I had the same question so I went digging in the Leaked pages. Page 214 (Choose Army Page) Paragraph Army Faction "All units in a Matched Play Army, with the Exception of those that are UNALIGNED. Must have at least One Faction Keyword in common. (Eg. Imperium, Chaos ect) Even though they may be in different detachments" No Blood Angles and Necrons any more.
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Post by Jack Shrapnel on Jun 1, 2017 15:27:40 GMT -5
well that one is answered at least....
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Post by thesanityassassin on Jun 1, 2017 19:59:40 GMT -5
Do flyers start on the table like everything else?
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Post by Jack Shrapnel on Jun 1, 2017 20:14:34 GMT -5
-Is there a keyword index? like, is there a place that gives additional rules for units containing keywords like Monster, Vehicle, Titanic, Jetpack, etc? -If you had to make a slip cover out of leather, would you use cowhide, kangaroo, or flayed heretic? well the slipcover would be made out of imperials... obviously... keywords, let see what I can find: (irritatingly it is NOT all compiled in one list but spread out EVERYWHERE) woods, barricades and craters only benefit infantry non flying vehicles, monsters and bikes can only go on the ground floor of ruins infantry get cover from ruins - everyone else has to be 50% obscured titanic models are not slowed by obstacles, but vehicles and monsters are (tank traps) and everything else by tanglewire flyers can fall back and shoot only infantry can carry the relic, and cannot embark on a transport transports appear to be able to carry different types of unit, depending on their datasheet
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