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Post by Jack Shrapnel on Jun 2, 2017 10:03:18 GMT -5
you pay the cost of the wargear... if you replace it with something else you pay the cost of the replacement weapon, you don't have to buy the original.
price per model is no gun, no special anything. You then choose what you're arming them with and pay accordingly. I'm sure in a couple months this is going to be easy, but right now the switch kind of makes my brain hurt... lol
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Post by voodoo on Jun 2, 2017 10:30:09 GMT -5
You think your brain hurts, look at the knight datasheets… They call out that each knight is “X” point; flash forward into the unit entry and “X” knight is armed with “A,B,C” guns, you then add the cost of those to the 320 but then you can swap them out for “D,E,F” options.
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Post by question on Jun 2, 2017 10:52:19 GMT -5
Okay, so before I crack the book I will place a bottle of Tylenol by my chair.
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Post by Jack Shrapnel on Jun 2, 2017 11:41:31 GMT -5
I'm sure it'll be second nature before long... and lets face it, battlescribe will be auto-calculating everything within a month anyways...
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Post by thesanityassassin on Jun 2, 2017 12:47:16 GMT -5
Is there any explaination about how saves are resolved for units partially in cover? Like, if 9 Marines are in a ruin, and one doesn't fit, and they take 6 AP- wounds, do they make 6 3+ saves because that one dude wrecked it for everyone, or can they resolve the saves with the one dude first, and then take the 2+ on everyone else?
In line with that, is there any directional function to it? Or to casualty removal? I'm all for playing it as written, the edition seems pretty tight, but it would be a little frustrating if you fit 28 of 30 Orks into a forest, and yet those two models trailing out the back end, possibly out of range of the firing squad, would deny the unit cover.
WOULD that still be no cover save for the unit? And if so, can you remove the offending models as casualties first to get the save?
Another thought, does it say anywhere that Flamers ignore cover anymore?
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Post by Jack Shrapnel on Jun 2, 2017 13:53:10 GMT -5
flamers autohit, but don't ignore cover
for a unit to gain cover it must be ENTIRELY within cover to benefit. partial doesn't cut it... it's stated specifically as this under the base rules AND in the advanced terrain rules.
there's no directional aspect to anything - being behind cover doesn't even do it (unless it's a barricade) you basically have to be in it or nothing unless you're hiding behind a wall (then you have to basically be right behind the wall)
you get to remove models... so if the first shooting kills two orks, you can choose to take off the ones not in cover... bingo, now you have cover!
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Post by raceygaming on Jun 2, 2017 14:42:18 GMT -5
I came up with two more question that might be good to know;
1. Do models in transports count as being on the table/ Measured to in this edition? ex. Buffs within 6" are they measured from the transport hull like in 6th or no? Also if a battle wagon has 20 models in it does that counts as 21 models for scoring or is it 1 model? as embarked unit(s) are not "on the table"
2. Whats the order of operation for non "saves". I know in AOS its hits,wounds, save, splitting, "ward save", is it the same in 40k?
Ex. Riptide with stim injectors(ignore wounds and mortal wounds on 6+) is hit with a las cannon. does it take a 6+ armour, then 6+ ignore then d6 damage. OR is it 6+ armour, d6 damage then for EACH damage gets a 6+ ignore?
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Post by Jack Shrapnel on Jun 2, 2017 17:41:22 GMT -5
Riptide takes it's 6+ armor and for sake of example fails it... it then SUFFERS D6 wounds... which it then can ignore on a 6+ for EACH wound it takes... so you roll the D6 first because it only works once you've suffered wounds (same as disgustingly resilient for nurgle - or in AOS what we all call the "zombie save")
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Post by LizardTau on Jun 2, 2017 17:48:31 GMT -5
Tau just give all their wounds to drones now.
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Post by raceygaming on Jun 2, 2017 18:24:58 GMT -5
I assumed that was how it was going to work. I mean obviously getting the save before the spilt would be amazing! abut i get it, it makes sense that multiple damage hits would be harder to block.
Thanks for the look up Shannon!
Any news on models in transports are on/off table for score/ measuring etc.
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Post by LizardTau on Jun 2, 2017 18:52:11 GMT -5
for the measuring for abilities. it states that models embarked can not effect other models unless the ability other wise stated.
well in the leaks anyway
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Post by raceygaming on Jun 2, 2017 19:48:31 GMT -5
for the measuring for abilities. it states that models embarked can not effect other models unless the ability other wise stated. well in the leaks anyway good to know for the aura's and stuff. Interesting to see about scoring. cause that would be a big set back. having all these bodies in transports and not being able to score with them until they get out
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Post by Jack Shrapnel on Jun 2, 2017 20:03:09 GMT -5
sorry... was putting together models... lol...
models in transports count as basically not on the table for all intents and purposes...
makes alot of sense though with the way they've designed the missions (plus it's what we're used to already)
a landraider with 16 dudes inside counting as 17 models for scoring an objective, when raiders are so tough to destroy, is kind of gross...
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Post by raceygaming on Jun 3, 2017 7:32:42 GMT -5
Another question.
When aura's read " All friendly units within 6"..." does the effect work on the model itself.
for example the kroot shaper has
" all friendly kroot is 6" can re-roll 1s to wound." does this mean the shaper himself may re-roll to wound.
I know from games like X-wing there is a big difference between friend models and OTHER friendly models in ability.
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Post by LizardTau on Jun 3, 2017 8:18:04 GMT -5
As long at the character have the key word then yes it will work on him also. Unless other wise stated.
Again from the leaked rule book. (Not 100% if I should be answering questions as this is Shannon thread)
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