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Post by voodoo on May 25, 2018 13:20:18 GMT -5
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Post by voodoo on May 25, 2018 13:23:45 GMT -5
Looks like Sir Hekhtur's Knight has a lightning cannon... Hopefully it's a flamer-like weapon for GW knights. that'd be nice.
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Post by Jack Shrapnel on May 25, 2018 14:12:46 GMT -5
hmmm wondering if just imperial knights, or renegades will be part of the book as well?
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Post by voodoo on May 25, 2018 14:49:13 GMT -5
I sincerely hope it'll be both as if not they'll have to do a whole new sheet for renegades in the CSM codex or the amount of renegade knight armies will diminish to nil as why would you play an "army"with no stratagems, relics, new units or WL traits?
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Post by Takharsis on May 26, 2018 14:13:12 GMT -5
mfw i want the pilot for my arbites
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Post by Typhus on May 26, 2018 18:56:01 GMT -5
GW Facebook confirmed the book is only for Imperial Knights. Nothing for Regenades in the book.
A sad day for us, and our misbegotten ilk.
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Post by thesanityassassin on May 26, 2018 22:12:38 GMT -5
Death to the False Emperor
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Post by Jack Shrapnel on May 27, 2018 5:48:28 GMT -5
Death to the False Emperor The four armed emperor embraces all. Your knights are welcome! (we also have none currently)
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Post by voodoo on May 27, 2018 18:10:41 GMT -5
Looks like Armigers are getting new double autocannon loadouts and the new big knight has a few different options for every single weapon mount.
Also... with no Chaos knights I the book looks like I may have to change over to the loyalist side of the house with the Darksiders knight list.
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Post by Jack Shrapnel on May 27, 2018 18:23:51 GMT -5
Looks like Armigers are getting new double autocannon loadouts and the new big knight has a few different options for every single weapon mount. Also... with no Chaos knights I the book looks like I may have to change over to the loyalist side of the house with the Darksiders knight list. or maybe renegade knights are in the pipeline? ....I mean at the rate they're going, with sisters not until 2019... they have to release SOMETHING in the last quarter?
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Post by stofficus on May 27, 2018 19:38:05 GMT -5
Looks like Armigers are getting new double autocannon loadouts and the new big knight has a few different options for every single weapon mount. Also... with no Chaos knights I the book looks like I may have to change over to the loyalist side of the house with the Darksiders knight list. or maybe renegade knights are in the pipeline? ....I mean at the rate they're going, with sisters not until 2019... they have to release SOMETHING in the last quarter? I strongly suspect/hope that it'll be the IIIrd legion getting the death guard treatment. We've seen some slaanesh looking things from the rumour engine, the fluff has been bringing up Fulgrim running around a few times, it's the only thing really hinted at. Everything else is well hidden behind the curtain. Well, aside from what some blurry pictures seem to indicate Ork knights, and God bless those green psychos, they always bring a smile to my face.
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Post by trantos01 on May 28, 2018 23:13:18 GMT -5
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Post by trantos01 on May 29, 2018 12:11:24 GMT -5
And today, the stats and weapons for the Dominus-class Knight were unveiled. This guy is three different kinds of insane, particularly the strength 10 missiles that ignore invul saves and can snipe characters for CP.
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Post by voodoo on May 29, 2018 12:37:54 GMT -5
Along with the “Meet the Dominus-Class Knights” I’ve put the different house bonuses as they’ve revealed them so far. Side note: the dominus is freaking ridiculous… I hope it’s costed accordingly with it’s 28 wounds and ability (with a strat) to snipe out characters and ignore invul saves from 48” away… www.warhammer-community.com/2018/05/29/29th-may-meet-the-dominus-class-knightgw-homepage-post-1/. House Terryn – Roll 2D6 Advance & choose highest House Raven – Suffer no penalties for advancing and firing assault weapons. When they advance they treat their heavy weapons as assault weapons House Griffith – Add 1 to the attacks characteristic any turn which it charged or performed a heroic intervention; may make heroic interventions as if they were characters. House Vulker - Re-roll 1's to hit with ranged weapons when targeting the closest enemy unit. House Krast - Re-roll failed hit rolls in melee if they charge, get charged or perform a heroic intervention. Re-roll all failed hit rolls in melee vs. titanic units. House Mortan - You can re-roll to hit rolls in the Fight Phase. Add 1 to hit rolls in the Fight Phase for attacks made by a model with this Household Tradition during any turn in which it charged, was charged, or performed a Heroic Intervention.
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Post by cmcd on May 29, 2018 12:39:35 GMT -5
Umm.... so.... That’s some potent fire power. Guess I’m bringing mandatory 2 dev squads of lascannons to every game.
dont get me wrong. I’d pick one up but wallet is looking pretty empty this month.
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