|
Post by Frosty the Pirate on Jun 2, 2018 9:09:34 GMT -5
I'm always on the polar opposite end of the reaction scale since I'm so used to Eldar always having a tool in the box for anything, but I after watching the Bat Rep I think Knights won't be too gross, but any army that runs light on anti-tank, or depends largely on infantry to carry their AT weaponry is definitely going to be on-tilt vs knights. Armies like Death Guard, Dark Angels, and Dark Eldar I think in particular will be on an uphill matchup vs Knights
I think we'll also see some return to Lascannons and equiv again (seemed like they were dying off a little to me) because of T8 for knights, it's already so important for any army to have tricks like rerolls or +1 to wound or Str 9+ weaponry and Knights just emphasize that need further.
There's some seriously nasty tricks that Knights seem to have, the Bat Rap also confirmed an Iyanden/Steel Legion trait where they get to double their wounds for profile purposes, which is quite good as it allows the knights to take significant damage before suffering on the return fire.
Time will tell, but from what I've seen/read so far I think Knights will at minimum be above average in terms of power-level, but probably not Top-Tier tournament playable due to the way the objective game pans out for pure Knights.
|
|
|
Post by cmcd on Jun 2, 2018 9:10:25 GMT -5
Well it looks like the Imperial Knight Valiant/Castellan is the most exspensive GW model yet. Roughly 275 CAD. Plus a codex. That will be well over 300 CAD. I think I am going to pass for a little while on this guy.
|
|
|
Post by Jack Shrapnel on Jun 2, 2018 9:20:43 GMT -5
well my honest reaction is no reaction until I see them in action. They will probably be what they always are, more of a wrench in tournaments rather than a contender for top spots. They'll roll over armies that aren't prepared for them, or aren't one of the top tier lists, while anything Eldar will rip them to pieces. Plus you're screwed on objective games, which are 5/6 missions, so pure knights likely won't exist in any competitive sense, it'll be a supreme command of three plus guard battalion in most cases to stand a chance at most missions beyond KP.
$275 for the new kit eh? lol... oh GW, you're so transparent.
|
|
|
Post by trantos01 on Jun 2, 2018 9:23:19 GMT -5
So yeah, Conflag Cannon + Stratagem is just gross. Don't bother trying to charge anything even near a Knight with one of them... In the Bat Rep a Daemon Prince w Supp Plate takes 18 wounds from the Conflag cannon on overwatch... Yeah... Ouch. Which is why I'd simply shoot the thing with lots and lots of anti-tank firepower. Seriously I wouldn't even bother trying to put wraiths into combat with it unless I really had to. 3 up invuls only get you so far under the weight of that much dakka.
That reminds me, I wonder how long it will be before an enterprising Ork player somewhere converts one of these new Knights into a Stompa. I mean it doesn't even need that many more guns to be considered properly Orky.
|
|
|
Post by cmcd on Jun 2, 2018 14:20:26 GMT -5
Well it looks like the Imperial Knight Valiant/Castellan is the most exspensive GW model yet. Roughly 275 CAD. Plus a codex. That will be well over 300 CAD. I think I am going to pass for a little while on this guy. Well I was wrong. Don’t know where I screwed up. New knight kits are 200CAD. That is better
|
|
|
Post by question on Jun 2, 2018 14:35:01 GMT -5
Still a significant kick in the wallet for most of us. But much better than 275.
|
|
|
Post by thesanityassassin on Jun 2, 2018 18:04:36 GMT -5
Dang, the Gallant, the combat only Knight has gone to WS2+ and 5 attacks.
Take it and 2 Knightlets in a Terryn detatchment and you can give it 6 attacks from a Warlord trait. 3d6 to charge and 18 stomp attacks hitting on 2+ is...unpleasant sounding.
|
|
|
Post by cmcd on Jun 2, 2018 20:56:12 GMT -5
Dang, the Gallant, the combat only Knight has gone to WS2+ and 5 attacks. Take it and 2 Knightlets in a Terryn detatchment and you can give it 6 attacks from a Warlord trait. 3d6 to charge and 18 stomp attacks hitting on 2+ is...unpleasant sounding. As as far as I am aware you still can’t declare a charge if the unit is further than 12 inches. Even though you have 3D6. Lots of lascannons.
|
|
|
Post by voodoo on Jun 3, 2018 8:57:14 GMT -5
You're right Chris you can't declare over a 12" charge but Terryn gets the best two dice from a 3d6 charge roll.
|
|
|
Post by raceygaming on Jun 4, 2018 7:24:12 GMT -5
Man im more concerned about players what go 3 "normal chassis" and then just a bunch of the little guys, with the cheapest dropping to 165 ish and taking 3 per drop you can get your model count to 7-9 if you bare bone.
I think knights are in a good spot tho and that house that keeps you in the higher bracket is going to be popular.
|
|
|
Post by Jack Shrapnel on Jun 4, 2018 7:58:38 GMT -5
Man im more concerned about players what go 3 "normal chassis" and then just a bunch of the little guys, with the cheapest dropping to 165 ish and taking 3 per drop you can get your model count to 7-9 if you bare bone. I think knights are in a good spot tho and that house that keeps you in the higher bracket is going to be popular. 9 little knights would be pretty scary to deal with for an army that doesn't have a high volume of anti-tank (while Drukhari of course would gladly decimate it of course with a flurry of dark lances) plus 12 CP for three superheavy detachments is nothing to sneeze at either.
|
|
|
Post by thesanityassassin on Jun 4, 2018 8:27:00 GMT -5
Now rule of 3 with those - can you take 3 units of 3 or is it still just 3 of each model? Because there are only 2 variants of little guy that I'm aware of...
|
|
|
Post by Frosty the Pirate on Jun 4, 2018 8:30:39 GMT -5
Man im more concerned about players what go 3 "normal chassis" and then just a bunch of the little guys, with the cheapest dropping to 165 ish and taking 3 per drop you can get your model count to 7-9 if you bare bone. I think knights are in a good spot tho and that house that keeps you in the higher bracket is going to be popular. 9 little knights would be pretty scary to deal with for an army that doesn't have a high volume of anti-tank (while Drukhari of course would gladly decimate it of course with a flurry of dark lances) plus 12 CP for three superheavy detachments is nothing to sneeze at either. I'm not 100% sure but in the TTT bat rep they mentioned in the army list section that if you don't take at least 3 of 2 types of the bigger knights in a super-heavy detachment then the command point bonus from that detachment becomes +0 instead of +3. They may of cut-off Armiger spam at the source before it happened with that restriction. I agree that the double-wounds-for-brackets will be very popular, through some of the other house rules have some serious potential to mix-n-match via the super-heavy-aux to drop a Knight into another imperial army like Marines.
|
|
|
Post by Jack Shrapnel on Jun 4, 2018 8:48:38 GMT -5
Dominus, Bobby G, Razorbackspam... seems gross...
Dominus smurf? hmmmmmm
|
|
|
Post by voodoo on Jun 4, 2018 9:31:03 GMT -5
I thought Bobby G only did friendly Ultramarine models? Same with Exalted sorcerers, chaos lords, etc. The re-roll might not be possible without a sorcerer dropping a prescience on the knight.
|
|