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Post by trantos01 on May 29, 2018 12:56:15 GMT -5
Heck if I get even a hint that I might be facing a Dominus, my Command Barge is coming out of storage. That missile might LoL-Nope invuls but it can't do jack to Quantum shields. Also the C-barge has 8 wounds meaning the Knight can't just one-shot my warlord/buff source even if the shields fail.
Sure I have the strat to bring back characters on a 4+ but I can only do it once per game per model and the Dominus can carry what, six missiles?
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Post by Typhus on May 29, 2018 13:17:13 GMT -5
House Terryn – Roll 2D6 Advance & choose highest Also roll 3d6 for charges, and keep the two highest.
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Post by Jack Shrapnel on May 29, 2018 13:21:22 GMT -5
...wait... is this a forgeworld book or something? lol
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Post by shadow0908 on May 29, 2018 13:41:05 GMT -5
this thing looks like a monster, im wondering what the points cost will be on this thing.
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Post by Frosty the Pirate on May 29, 2018 13:47:55 GMT -5
I'm shocked no one has pointed out the Thundercoil Harpoon yet...
Damage Flat 10?!?! AND D3 Mortal wounds additional every time it deals damage?!?!
Uhhhhhh ouch? That's fairly reliable literal one-shot to almost any 150-200 point tank (Russes, Falcons, Predators.. etc)
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Post by Typhus on May 29, 2018 13:52:39 GMT -5
12" range is fairly anemic on a 700+ point vehicle though - which, as we've seen, isn't much more durable than a bog-standard Knight.
I think the Volcano Lance and Plasma Decimator are going to be much more reliable and prevalent than the Thundercoil Harpoon.
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Post by voodoo on May 29, 2018 14:07:09 GMT -5
Yeah Stefan; that was my thought. This thing is a freaking monster that's bristling with more weapons than the Porphyrion.
The Porphyrion only has 2 wounds and 1T on the Dominus so lets go to weapons...
Porphyrion: (856 points) 2x Magna Lascannons - 72" - Heavy 2D3 (each) - S12 - Ap-3 - D=6 (flat 6, no roll) - Can't be used to make overwatch 2x Autocannons - 48" - Heavy 2 (each.) - S7 - Ap-1 - D=2 1x Ironstorm Missile Pod - 72" - Heavy D6 - S5 - Ap- - D=D3 - May target units not visible
Dominus (Castellan): Plasma Decimator (Standard) - 48" - Heavy 2D6 - S7 - Ap-3 - D=1 Plasma Decimator (Overcharge) - 48" - Heavy 2D6 - S8 - Ap-3 - D=3 - 1 Mortal for EACH roll of 1 Volcano Lance - 72" - Heavy D6 - S14 - Ap-5 - D=3D3 - re-roll failed wound vs. titanic AND: 2x Twin Siegebreaker Cannons - 48" - Heavy 2D3 (each) - S7 - Ap-1 - D=D3 OR: 2x Shieldbreaker Missile Arrays - 48" - Heavy 1 - S10 - Ap-4 - D=D6
Plus those melta nips that haven't been previewed yet. My guess us that each of the Shieldbreaker arrays will have 3 shots, for 6 total shots in a game but since it's 2 arrays of (maybe?) 3 then you'd get to fire two a turn for 3 turns if the thing lives that long...
It's got more tools in the toolbox than the Porphyrion and isn't as massive, it only looks to be about an inch taller than a regular GW knight making it even shorter than the Cerastus knights and about 3" shorter than the Porphyrion...
If it's not 800+ points then it's a steal and is going to earn itself a LOT of rage; as it's not only better at shooting then but also is more durable than a Shadowsword.
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Post by voodoo on May 29, 2018 14:18:17 GMT -5
12" range is fairly anemic on a 700+ point vehicle though - which, as we've seen, isn't much more durable than a bog-standard Knight. I think the Volcano Lance and Plasma Decimator are going to be much more reliable and prevalent than the Thundercoil Harpoon. Unless you go Raven: 1. Park Dominus on the line 2. Move 10" 3. Advance 4. Fire after advancing for no penalties with your 3D6 flamer, 2x autocannon shouldergun things, melta nips and 12" pistol harpoon that's now in range if you rolled a 2"+ advance roll 5. Charge OR... sit and ask someone to charge you while then making them eat all of the above little by little It'll do a BUNCH of damage in either configuration and I feel like of the Houses so far, Raven is the clear frontrunner. It's the Borkan for Knights.
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Post by Jack Shrapnel on May 29, 2018 14:44:30 GMT -5
goddam it gw
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Post by voodoo on May 29, 2018 14:53:14 GMT -5
lol, on the plus side you don't have to worry about FW knights being the knights people complain about anymore. I don't have near the models to run it, but imagine one of the big guys backed up by a small swarm of the mini knightsi n their 2x different configurations, some of the autocannon guys in the backfield with the melta + chainsword guys assisting the big dude on the giant robot cavalry charge? lol so many knights!
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Post by ohgodsnakes on May 29, 2018 15:03:39 GMT -5
Looks like my incoming tigershark will get some use!
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Post by trantos01 on May 29, 2018 15:32:46 GMT -5
I must construct additional Pylons.
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Post by coymastermikhail on May 29, 2018 16:50:03 GMT -5
As someone who is planning on building a sizeable knight forces based around freeblades following all of my current (and future sisters) imperial armies i would like to point out that a traditional problem with all knight lists persists. You dont have many units to grab objectives. Yes they are killy and yes they are survivable, but at the end of the day if they cant win in the objective game they may struggle. Especially with so many scenarios revolving around babysitting objectives. Kill points though.... hoo boy
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Post by Typhus on May 29, 2018 19:30:23 GMT -5
That's certainly a problem for mono-Knights lists, but as with any Imperial faction you can easily shove in a Guard Battalion for less than 200 points.
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Post by trantos01 on May 29, 2018 19:40:24 GMT -5
And while your opponent is frantically trying to kill the giant stompy robots, the infantry are free to scuttle around the map grabbing objectives.
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