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Post by Jack Shrapnel on Dec 10, 2020 16:14:43 GMT -5
well only a handful of armies can play the mortal game, but they will actually be decently survivable against all those D2 weapons at least that have come out in droves to kill marines.... especially if there's a way to make them get FNP with upgrade/strats.
But I'd personally rather have the 5+ FNP... but who knows... it's hard to tell a codex by just the warhammer community links...
Death guard are extremely strong currently... being in line with everyone else is actually a good thing. (BA supplement also did not have alot of the broken stuff pull forward - they're still quite strong)
maybe they're actually going for a balanced game where you can play more than the top 3 factions and have a fighting chance?
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Post by raceygaming on Dec 10, 2020 16:31:11 GMT -5
I mean I think any one looking at it will see that 5+++ is better than -1 damage. However that is not to say that DG won't be getting a 1 CP strat to use in any phase that get them the 5+++ back, I'm sure there will be ways to buff up a unit that is being focused.
We will see how things shake out as we get more info.
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Post by macstern on Dec 10, 2020 17:37:50 GMT -5
well only a handful of armies can play the mortal game, but they will actually be decently survivable against all those D2 weapons at least that have come out in droves to kill marines.... especially if there's a way to make them get FNP with upgrade/strats. But I'd personally rather have the 5+ FNP... but who knows... it's hard to tell a codex by just the warhammer community links... Death guard are extremely strong currently... being in line with everyone else is actually a good thing. (BA supplement also did not have alot of the broken stuff pull forward - they're still quite strong) maybe they're actually going for a balanced game where you can play more than the top 3 factions and have a fighting chance? Maybe the are looking to make it less about chance more about choice. Dice rolls would lead to more feels bads then just a standing - 1 rule I think. Could all be in my head.
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Post by Typhus on Dec 11, 2020 6:54:16 GMT -5
There was a rumour going around that Disgustingly Resilient was going to be changed to -1 to wound. Does nothing vs mortal wounds, but works out to about the same as the 5+++
This is just awful. Hopefully the Plague Surgeon saves us.
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Post by voodoo on Dec 11, 2020 7:55:05 GMT -5
I wouldn't be surprised if the Surgeon get the ability to pass out a 5+++ buff to a core unit per turn within range.
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Post by Typhus on Dec 11, 2020 8:44:53 GMT -5
I wouldn't be surprised if the Surgeon get the ability to pass out a 5+++ buff to a core unit per turn within range. That or a 6+++ aura, a la the Loyalist Apothecary. The real losers here are the Daemon Engines. -1 damage is going to be cold comfort when you're getting chunked by d6+4 melta rifles, and d3+3 anti-tank specialists.
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Post by Frosty the Pirate on Dec 11, 2020 11:58:56 GMT -5
Here's the redemption point. www.youtube.com/watch?v=ZIsjOTLuWzsHowever you can't jump into Daemons with it, you have to be pure Death Guard. Grows as battle round increases, starts at 1", moves to 3" on T2, 6" on T3, and 9" on turn 4 and beyond. A pretty solid ability.
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Post by brujonation on Dec 11, 2020 13:37:54 GMT -5
I'm looking at these deathgaurd previews and they look really cool in terms of style and flavor. but it makes me wonder what they have in store for chaos undivided, I was hoping it would be something similar to the new space marines codex, with a main core book and then supplements for the subfactions but clearly that isn't the case.
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Post by Frosty the Pirate on Dec 11, 2020 14:07:15 GMT -5
I'm looking at these deathgaurd previews and they look really cool in terms of style and flavor. but it makes me wonder what they have in store for chaos undivided, I was hoping it would be something similar to the new space marines codex, with a main core book and then supplements for the subfactions but clearly that isn't the case. It would be pretty hard to write a supplement for Khorne/World-Eaters that actually had any readable words in it other than BLARGH!, and I'm fairly sure a Slaneesh/Emperor's Children supplement would probably contain content that would make 50 Shades blush. It also helps that Death Guard and Thousand Sons are the more popular chaos factions, even before those two books were broken out of the main CSM codex they were both extremely popular both rules and fluff wise.
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Post by voodoo on Dec 11, 2020 14:32:09 GMT -5
I'm looking at these deathgaurd previews and they look really cool in terms of style and flavor. but it makes me wonder what they have in store for chaos undivided, I was hoping it would be something similar to the new space marines codex, with a main core book and then supplements for the subfactions but clearly that isn't the case. It would be pretty hard to write a supplement for Khorne/World-Eaters that actually had any readable words in it other than BLARGH!, and I'm fairly sure a Slaneesh/Emperor's Children supplement would probably contain content that would make 50 Shades blush. It also helps that Death Guard and Thousand Sons are the more popular chaos factions, even before those two books were broken out of the main CSM codex they were both extremely popular both rules and fluff wise. I have to wholeheartedly disagree with you. Death Guard and Thousand Sons are popular because they're the ONLY two of the 8 chaos factions that have any flavour anymore. If GW took the time to actually make supplements for the 8 Chaos Legions like they did for loyalist, I guarantee that long-standing fans of Heretic Astartes would be playing them. I used to also play Iron Warriors, but that when they had some cool rules; they could trade fast attack for more heavy support and could field Basilisks. It's merely lazy rules making to say that the chaos legions are "too scattered" to be any kind of cohesive legion type organization. Looks at Thousand Sons... they had literally 1,000 Astartes at their trial by fire into heretic status, and they've got their own book. No, GW just hasn't made the other legions into individual books because they're trying too hard to make each of the books so super unique for the Chaos legions; when some cool alternate rules for standard units would suffice.
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Post by Frosty the Pirate on Dec 11, 2020 14:48:44 GMT -5
It would be pretty hard to write a supplement for Khorne/World-Eaters that actually had any readable words in it other than BLARGH!, and I'm fairly sure a Slaneesh/Emperor's Children supplement would probably contain content that would make 50 Shades blush. It also helps that Death Guard and Thousand Sons are the more popular chaos factions, even before those two books were broken out of the main CSM codex they were both extremely popular both rules and fluff wise. I have to wholeheartedly disagree with you. Death Guard and Thousand Sons are popular because they're the ONLY two of the 8 chaos factions that have any flavour anymore. If GW took the time to actually make supplements for the 8 Chaos Legions like they did for loyalist, I guarantee that long-standing fans of Heretic Astartes would be playing them. I used to also play Iron Warriors, but that when they had some cool rules; they could trade fast attack for more heavy support and could field Basilisks. It's merely lazy rules making to say that the chaos legions are "too scattered" to be any kind of cohesive legion type organization. Looks at Thousand Sons... they had literally 1,000 Astartes at their trial by fire into heretic status, and they've got their own book. No, GW just hasn't made the other legions into individual books because they're trying too hard to make each of the books so super unique for the Chaos legions; when some cool alternate rules for standard units would suffice. To be fair, I'm some guy on the internet. I'm totally ok with being wrong. That's just how I managed to rationalize why GW hasn't done this, popularity factor. I'm totally cool to agree to disagree. I'd love to see this get fixed at some point and vastly improve rules for chaos players, I just don't think it will happen any time soon.
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Post by voodoo on Dec 11, 2020 16:04:03 GMT -5
Not having it fixed and "just living with it" has been the tears in your drink "woe is me" lamentation of Chaos players ever since the brief glimmer of hope we got with the Traitor Legions book at the end of 7th.
That book was so fucking amazing. It had REAL flavour for the traitor legions, some cool stuff you could bring into your army. Not to mention a whole host of cool thematic rules that really fit with each legion. It stings just a bit more to see all of the loyalist legions getting a book, and us "poor" chaos players are left in the cold with old, water-logged boots.
We're all sadly resigned to the fact that it'll never happen, but it doesn't stop us from railing against the treatment the Chaos legions have gotten at the hands of GW.
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Post by Typhus on Dec 11, 2020 17:34:56 GMT -5
Here's the redemption point. www.youtube.com/watch?v=ZIsjOTLuWzsHowever you can't jump into Daemons with it, you have to be pure Death Guard. Grows as battle round increases, starts at 1", moves to 3" on T2, 6" on T3, and 9" on turn 4 and beyond. A pretty solid ability. An ability Mortarion had in 8th edition all the time. Now he loses it if you bring in Daemon allies or (god forbid!) a Warptime caster. But hey, at least he's more expensive! Also, how are the ranges not 1/3/5/7"? Not having it fixed and "just living with it" has been the tears in your drink "woe is me" lamentation of Chaos players ever since the brief glimmer of hope we got with the Traitor Legions book at the end of 7th. Seriously. RIP Traitor Legions.
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Post by Jack Shrapnel on Dec 15, 2020 11:15:31 GMT -5
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Post by raceygaming on Dec 15, 2020 13:00:06 GMT -5
ya in the vacuum of looking at -1 damage vs 5++ a lot of people focused on how it hurt vs Damage 1 weapons BUT with the rules combined with the +1 wound it makes it better since its best effects are vs D2 and D3 which is what is so dangerous to DG. In the article you can see the MASSIVE difference in over changed plasma since its reduced to 1 damage and then still needs 2 wounds to kill. In the era of heavy bolters,plasma, power fist, etc doing flat 2, this is gonna help a lot and the math shows that. It does show just how strong melta (especially at half range) will be vs Death guard since with the d6+2 is pretty easy to hit the magic number of 4+ damage.
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