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Post by Jack Shrapnel on Mar 21, 2018 13:03:30 GMT -5
nah, no monolith needed to make that happen... just a lot of wraiths and flayed ones which either have the durability or inherent deep strike ability already. Wraiths are so fast, there might be a decent list with 18 of them (3x6) with the magic carpet cryptek floating around for subroutines.... maybe some flayed ones bouncing in for flank cleanup?
Lychguard should get the veil of darkness treatment I think... with the wraiths bounding up the field, and flayed ones and lychguard teleporting in someone's face, that's enough to worry about to actually have a chance at a solid list I think. You'd need a ton of CP though, as those subroutines are pretty pricey for the wraiths.
re: beta codex - I'm thinking that's the actual codex.
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Post by trantos01 on Mar 21, 2018 13:21:03 GMT -5
Well a basic battalion of 3*10 warrior groups with a SoL-lord and Chrono-tek costs 538 using the beta rules if my math is right.
In comparison a barebones Wraith squad of 6 is 330, 20 Flayed ones are 340 and 10 Scythe-guard are 300 (sword+board version are 340). So you could have two battalions (1076) netting a total of 9 CP in matched play and would have 924 left over to stuff with all the close combat forces.
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Post by Jack Shrapnel on Mar 22, 2018 13:23:41 GMT -5
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Post by Frosty the Pirate on Mar 22, 2018 15:19:43 GMT -5
Wraiths overall are probably the better counter-charge unit, but that reflective damage strat is pretty devastating to light infantry like guardsmen, devilgants, guardians or shoota boyz.
I think nihilakh is probably in the middle or slightly above average in terms of dynasties, it's not over-the-top, but it's a pretty fair trade to stand still for reroll 1s detachment-wide.
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Post by Jack Shrapnel on Mar 22, 2018 15:36:01 GMT -5
meh... only on an unmodified 6+... how exactly is that devastating to anything? plus uses CP - hard pass on that one
if you're doing a stationary gunline or running the new and much improved doomsday ark, this is a pretty decent dynasty. Way too static for my tastes, but I think an effective list could be made... but it's kind of a hard sell to me to pass up an extra -1 AP for reroll 1's, which is available in other forms already.
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Post by cmcd on Mar 23, 2018 10:46:16 GMT -5
Nephrekh Dynasty www.warhammer-community.com/2018/03/23/preview-the-nephrekh-dynasty-ctan-shards-and-doom-scythesgw-homepage-post-2/I used these guys last night in a game. Adding 6” onto the advance for my scarabs was handy. (16”) move+advance. Especially crossing long table edge. (Hammer and anvil). C’tan powers are great. Being able to advance and fire is handy. And being able to target characters. Since C’tan powers are done at the end of movement. It gives a good feel to necrons psychic phase. Their antimatter meteor is a nice D3 mortal wounds on a 2+. No chance for deny. I also ran 3 doom Scythes . Did not get to use the stratagem. Lost a bird before I could use it.
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Post by Jack Shrapnel on Mar 23, 2018 11:21:18 GMT -5
C'tans sound pretty awesome... the article might have wanted to sell the dynasty a little better... just saying "great for tesla immortals"... ummm okay... I guess... if I want to advance and get close and not get tesla rule because I'm -1 to hit...lol
a good sell to me is more what Chris was saying above, utilizing with scarabs for board control as an example.
Thinking C'tan are going to see the table a LOT more than before... I'm considering picking up a tesseract vault at some point... those models are pretty seriously cool, and now it looks like they actually will do something!
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Post by trantos01 on Mar 23, 2018 11:32:07 GMT -5
Considering that the Vault can pump out three different powers per turn when it's undamaged AND it's more likely to activate each power then the bare shards? Yeah that thing is going to be three different kinds of nasty.
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Post by cmcd on Mar 23, 2018 11:47:28 GMT -5
C'tans sound pretty awesome... the article might have wanted to sell the dynasty a little better... just saying "great for tesla immortals"... ummm okay... I guess... if I want to advance and get close and not get tesla rule because I'm -1 to hit...lol a good sell to me is more what Chris was saying above, utilizing with scarabs for board control as an example. Thinking C'tan are going to see the table a LOT more than before... I'm considering picking up a tesseract vault at some point... those models are pretty seriously cool, and now it looks like they actually will do something! The best part of the vault is all the tiny scarabs... if you pick one up and don’t want the scarabs I’ll make you an offer.
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Post by Jack Shrapnel on Mar 23, 2018 13:11:38 GMT -5
ughhhh $190 bucks though... and how to transport that massive thing??? (especially since I just want to model it in the expanded form)
Here's my case for my necrons...
...and here's my case for my tesseract vault!
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Post by Jack Shrapnel on Mar 23, 2018 13:37:54 GMT -5
someone over at Bolter & Chainsword did all the math for Enhanced Reanimation Protocols stratagem to see how much of a difference it makes... was kind of surprising... TL:DR - not really worth it according to math www.bolterandchainsword.com/topic/344024-mathcrons/
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Post by cmcd on Mar 23, 2018 14:05:05 GMT -5
ughhhh $190 bucks though... and how to transport that massive thing??? (especially since I just want to model it in the expanded form) Here's my case for my necrons... ...and here's my case for my tesseract vault! Lol. I had the same problem when I built my obilisk. Nothing would hold it. The tesserct vault came out the same time that giant foam box that looked like a vortex Grenade box. It still couldn’t fit because you have to separate the top from bottom. Im happy to know I’m not the only one who sees this as a problem. my obelisk fell apart and now I am just thinking of cutting out all eight spyders and adding them to the army (scratch build). I
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Post by trantos01 on Mar 23, 2018 15:44:57 GMT -5
ughhhh $190 bucks though... and how to transport that massive thing??? (especially since I just want to model it in the expanded form) Here's my case for my necrons... ...and here's my case for my tesseract vault! Well I did run across a video where somebody managed to relatively simply mod the Vault so that you could remove the 'arms' for transport. Though the way they did it you can't turn the thing into an obelisk. They used pins/nails with scarabs on top to hold the arms in place. Still needs a decent amount of room for transport but not as bad as a fully assembled and glued vault.
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Post by trantos01 on Mar 23, 2018 22:02:05 GMT -5
Something odd I noticed when watching the batrep by Tabletop Tactics (previewing the Necron Codex that GW sent them*) When they were discribing the list that they built, the Cryptek was mentioned to be equipped with both a Chronometron and a Canoptek cloak. Here's the point in the video. Have to check out the Forgebane rules when the box is opened up. *Can apparently start pre-ordering the book tomorrow. Because if you can slap the cloak and the Chronometron on the Cryptek, that changes a lot about how I thought we'd have to build the lists.
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Post by Jack Shrapnel on Mar 23, 2018 22:36:44 GMT -5
on the crytek entry it says Chronometron OR Cloak... so looks like either or
both would have been a no brainer choice
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